Hidden surface removal algorithm in TBDR/TBMR/IMR hardware rendering pipeline.
Compression techniques for various graphics data structures.
Fragment interpolator architecture optimization for various graphics hardwares.
Vertex processing optimization including but not limited to primitive culling, attribute fetch optimization, binning.
Game engine architecture (ECS, semantic graph based design).
Collaboration
I do not actively develop open source softwares. However, there are few which are available on Github. Visit me at Github! I will be interested in industry-academia research collaboration. Please reach me at nilanjan.goswami@gmail.com for further details.